#ENBOOST NEXUS FALLOUT 4 PATCH#
That patch was added to the Skyrim Script Extender (SKSE), and was subsequently backported to the New Vegas Script Extender (NVSE), bringing the functionality to New Vegas. So much so that a modder name Sheson actually figured out a way to modify the game on-the-fly to increase the amount of memory allocated to the heap. This is also a problem in Skyrim, and, generally speaking, a much worse one there. There are any number of things that can cause the game to exceed that: high resolution textures, too many mods, even single mods that add a large number of references (objects, NPCs, etc.) to the game world. That's 200MiB, coded directly into the executable, and untouched by things like the 4GBNV launcher. It means that you're exceeded the maximum amount of memory reserved for the initial default heap. It doesn't mean you're out of general memory (of which you should have ~4GiB available if you're running the 4GBNV launcher). The "Out of Memory" error box/crash is a very specific kind of problem. r/falloutlore - In depth discussion for everything lore related r/classicfallout - For the early Fallout games New Vegas Nexus - For all your New Vegas modding needsįallout 3 Nexus - For all your Fallout 3 modding needsįallout 4 Nexus - For all your Fallout 4 modding needs
#ENBOOST NEXUS FALLOUT 4 MOD#
GECK WIKI - Wiki for the GECK mod making tool Just kidding, that would be a terrible story
Please use spoiler tags for MAJOR game events. Please use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.ĮXAMPLE : New Vegas Fiend Companion All others will be removed.Ĭomplete Bug Fix Guide for all Fallout Games Posts promoting a released mod must link to the MOD, not a videoĪll request posts must be in the weekly sticky thread (Wednesdays). Support posts without load orders (Not mod list) will be removed.ĭo not post the same mod/video more than once, with the exception of major updates.
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